Currently building atmospheric story-driven games

Dark worlds, emotional stories, playable memories.

I’m Kirill Grechkin, a solo developer creating atmospheric games with strong visual identity, symbolic storytelling, and memorable worldbuilding. My work combines game design, art direction, programming, trailers, and presentation into projects that feel cinematic and personal.

Solo Development, design, and presentation
Unity Atmospheric 2D game creation
Steam Demo-ready projects and public pages

Projects

A selection of games and creative work focused on atmosphere, style, and identity.

Rebirth project cover
Unity 2D Action Adventure Steam Demo

Rebirth

An atmospheric solo-developed game centered on exploration, symbolic enemies, emotional storytelling, and a carefully shaped visual tone.

The Between cover art
Itch.io Narrative Atmospheric

The Between

A project exploring dreamlike environments, isolation, and mood-driven storytelling, serving as an important step in the evolution of Rebirth.

Game Dev Branding Presentation

Creative Direction

Trailer editing, visual branding, store presentation, and marketing materials that help projects feel professional and memorable at first glance.

Skills

Development and presentation working together to create projects with stronger identity.

Game Development

Unity workflows, player systems, enemies, UI, animation logic, level atmosphere, and ongoing solo iteration from idea to playable demo.

Worldbuilding

Symbolic storytelling, mood-driven environments, character concepts, and visual themes that support narrative depth.

Presentation

Trailers, screenshots, store page design, pitch materials, thumbnails, and stronger visual communication for public release.

Web Creation

Responsive HTML, CSS, JavaScript, portfolio pages, landing pages, and custom polished layouts for personal brands and projects.

About

I build projects that aim to feel distinct, emotionally resonant, and visually memorable.

As a solo developer, I work across programming, design, atmosphere, worldbuilding, and public presentation. I care about making games that are not only playable, but also feel like they belong to their own world.

Focus
Atmospheric 2D game development with strong story and visual identity.
Style
Cinematic, moody, and emotionally charged presentation with clear visual direction.
Goal
Keep growing original projects into stronger public-facing releases with memorable first impressions.

Contact

For collaborations, feedback, publisher conversations, or creative opportunities.

Get in Touch

I’m open to conversations around indie games, trailers, presentation, and creative development.